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Topic

Extended Reality


Research Areas

We use immersive VR, eye tracking, and mobile EEG to study how people navigate complex environments, how they use navigation aids, and why strategies and performance differ across individuals.

Mary Hegarty Michael Beyeler Barry Giesbrecht

We study how people use changing sensory signals to navigate, including how they actively sample visual and auditory gradients and combine unreliable cues across senses.

Matthieu Louis Michael Beyeler

Archived: the Smart Bionic Eye effort has grown into several of our current research areas. This page is kept so that existing links continue to work.

Apurv Varshney


Software

BionicVisionXR is an open-source virtual reality toolbox for studying simulated prosthetic vision during natural head and body movement.

Apurv Varshney

SimpleXR is an archived open-source Unity toolbox developed by Justin M. Kasowski during his PhD to simplify the creation of visual and behavioral experiments in virtual and augmented reality.


Publications

Rather than pursuing a (degraded) imitation of natural sight, bionic vision might be better understood as a form of neuroadaptive XR: a perceptual interface that forgoes visual fidelity in favor of delivering sparse, personalized cues shaped (at its full potential) by user intent, behavioral context, and cognitive state.