Workshop paper IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VRW) ‘24
Eye tracking performance in mobile mixed reality
In Brief
We conducted user studies evaluating eye tracking on the Magic Leap One, the HoloLens 2, and the Meta Quest Pro to show how locomotion influences eye tracking performance in these headsets.
Abstract
Implementing and evaluating eye tracking across multiple platforms and use cases can be challenging due to the lack of standardized metrics and measurements. Additionally, existing calibration methods and accuracy measurements often do not account for the common scenarios of walking and scanning in mobile AR settings. We conducted user studies evaluating eye tracking on the Magic Leap One, the HoloLens 2, and the Meta Quest Pro. Our results reveal that the degree to which locomotion influenced eye tracking performance depended on the headset, with the HoloLens 2, which features a retractable visor, displaying the greatest decrease in accuracy during locomotion.